Review: Call of Duty: Black Ops 6

Finn Baxter
4 Views
12 Min Read
3.9
Rating
  • Genre

    First-Person Shooter, Action, Military Survival (Zombies mode)

  • Platform

    PC, PlayStation 4/5, Xbox Series X/S, Xbox One

  • Tagline

    The Truth Lies

  • Lone Wolf Mode

  • Squad Goals

  • Noob to Pro

  • Clutch Factor

  • Late-Night Addiction

If you’re a guy the chances are you’ve spent a few late nights with a controller in hand, a cold one nearby, and the sound of gunfire rattling through your speakers. The Call of Duty franchise has been a staple for years, and with Black Ops 6, Treyarch and Raven Software have dropped a game that’s got plenty to offer—whether you’re a seasoned vet or someone who’s just here for a bit of fun. Released in October 2024, this installment takes us back to the gritty, conspiracy-laden world of Black Ops, and it’s a ride worth taking. So, grab a seat, and let’s break it down: gameplay, graphics, story, sound, and how it shakes things up—or doesn’t.

Fast, Fluid, and a Bit Flashy

First things first, the gameplay in Black Ops 6 is brilliant—at least most of the time. If you’ve played a Call of Duty title in the last decade, you know the drill: tight gunplay, quick reflexes, and a pace that keeps your heart pumping. This time around, the big talking point is “Omnimovement.” Sounds fancy, right? It’s basically a souped-up movement system that lets you sprint, slide, and dive in any direction. Picture this: you’re pinned down in a multiplayer match, bullets whizzing past, and you pull off a sideways dive while unloading an SMG like some action movie hero. It’s smooth as hell and feels damn good when you nail it. If you still dream of pulling off stunts like you’re in The Matrix, this is a proper adrenaline hit.

Multiplayer is where Black Ops 6 shines brightest. You’ve got your classic modes—Team Deathmatch, Domination, Hardpoint—plus a few new twists like Kill Order, where you hunt down beefed-up high-value targets on the enemy team. It’s chaos in the best way, especially when you’re rolling with a squad of mates. The maps are a mixed bag, though. Some, like the tight-knit Babylon or the desert sprawl of Scud, are perfect for run-and-gun action. Others, like Rewind, can feel a bit punishing if you’re not rocking the meta loadout. Spawns can be a bit dodgy too—nothing worse than respawning right into a hail of bullets—but it’s Call of Duty. You adapt or you die.

Then there’s Zombies mode, a Treyarch hallmark. You’ve got two maps at launch: Liberty Falls, a sunny small-town nightmare, and Terminus, a moody prison island. It’s classic round-based stuff—mow down waves of the undead, rack up points, upgrade your gear. The Omnimovement adds a new layer here, letting you kill zombies like a pro while dodging their grabby hands. It’s a laugh with mates, though solo players might find it a grind without a crew to back them up. Still, there’s something satisfying about turning a quiet night into a zombie-slaying marathon.

The campaign’s gameplay is a bit of a rollercoaster. Some missions are pure Call of Duty gold—think infiltrating a casino for a heist or tearing across a desert in a jeep to take out missile sites. Others, like the trippy horror-inspired Emergence level, throw in curveballs that’ll either have you grinning or scratching your head. It’s not perfect, but it’s varied enough to keep you engaged for the seven or so hours it takes to blast through.

Overall, the gameplay’s a winner. It’s fast, it’s fun, and it’s got enough tricks up its sleeve to keep you coming back—whether you’re a lone wolf or the guy rallying the boys for a session.

Sharp Enough to Impress

Visually, Black Ops 6 delivers what you’d expect from a modern triple-A shooter. Running on the same engine as the Modern Warfare reboot series, it’s crisp, detailed, and packed with polish. The campaign’s cut scenes are damn near cinematic—characters’ faces have that next-gen sheen, and the explosions are big, bold, and beautiful. You’ll notice the little things too, like the way your gun reloads with mechanical precision or how dust kicks up when you slide into cover. For those that have seen Call of Duty evolve from pixelated grunts to this, it’s a treat.

Multiplayer maps look the part as well. From the neon-lit casino vibes of Babylon to the war-torn streets of Lowtown, there’s a decent variety of aesthetics. They’re not groundbreaking, but they’re functional and easy on the eyes. Zombies maps steal the show here—Liberty Falls has that eerie, small-town Americana feel, while Terminus is all dark, stormy menace. The undead themselves are suitably grotesque, with enough gore to satisfy the lads who like their games a bit messy.

That said, it’s not flawless. There’s the odd texture pop-in during the campaign, and some multiplayer maps feel a tad generic—like they’ve been recycled from a Call of Duty bingo card. Still, for a game you’ll likely play at 2 a.m. with the lights off, it’s more than good enough to keep you immersed.

Conspiracy, Chaos, and a Few Eye-Rolls

The Black Ops series has always leaned into its wild, conspiracy-driven storytelling, and Black Ops 6 is no exception. Set in the early ‘90s, it kicks off during Operation Desert Storm with your custom character, Case, getting tangled in a rogue CIA op. Enter Russell Adler—back from Cold War—and a shadowy group called Pantheon, who’ve got their claws in the U.S. government. It’s all very cloak-and-dagger, with double-crosses, brainwashing, and a dose of “what the hell is going on?” that’s pure Black Ops.

If you’re into spy flicks like Tinker Tailor Soldier Spy or just love a good yarn about shady government types, it’s got some hooks. The campaign’s got memorable moments—like a fundraiser where you’re blackmailing politicians or a desert mission that feels like a mini Far Cry. But let’s be real: the plot’s a bit of a mess. Characters are your standard gruff soldiers, and the big twists don’t always land. By the end, you’re left with more questions than answers, and not in a cool, mysterious way—more like a “did I miss something?” way.

It’s not a dealbreaker, though. The campaign’s more about the ride than the destination, and it’s a hell of a lot better than last year’s Modern Warfare 3 snoozefest. Just don’t expect The Last of Us-level depth—this is Call of Duty, not a tearjerker.

Guns, Grunts, and a Killer Beat

Sound design in Black Ops 6 is top-notch, as it bloody well should be for a game about shooting things. Every gun has its own punchy personality—the crack of an assault rifle, the thud of a shotgun, the rapid chatter of an SMG. It’s loud, it’s satisfying, and it’ll have you cranking the volume (sorry, neighbors). The voice acting’s solid too—Frank Woods and Adler bring that grizzled charm, even if the script doesn’t always give them much to chew on. Ambient sounds, like the roar of a desert storm or the groans of zombies, add to the vibe without overpowering it.

The music’s a standout. The campaign’s got a tense, espionage-flavored score that ramps up the drama, while multiplayer and Zombies lean into punchy, high-energy tracks that keep you in the zone. It’s not going to win any Grammys, but it’s the kind of soundtrack that’ll have you nodding along as you rack up kills. For the late-night warriors out there, it’s the perfect backdrop to a session that stretches way past midnight.

A Step Forward, Not a Leap

Here’s where Black Ops 6 gets tricky. On one hand, Omnimovement is a legit game-changer—once you master it, it feels like every other Call of Duty is stuck in the past. The campaign’s mission variety, from stealthy heists to open-world shootouts, shows Treyarch’s willing to mix things up. Zombies brings back fan-favorite systems like Gobblegum and weapon rarities, making it feel fresh yet nostalgic.

On the other hand, it’s still Call of Duty. Multiplayer’s core loop—spawn, shoot, die, repeat—hasn’t changed much since CoD 4. The maps, while solid, don’t scream “new era,” and the story’s conspiracies feel like they’ve been ripped from a Black Ops greatest hits album. For every innovative spark, there’s a safe, familiar play that keeps it from truly breaking the mold. It’s a step forward, sure, but don’t expect a revolution—this is a game that knows its audience and isn’t afraid to lean on what works.

The Verdict: Worth Your Time, Lads

So, where does Black Ops 6 land for the 20-40 crew? It’s a cracking good time, plain and simple. The gameplay’s slick and addictive, the graphics hold up, and the sound keeps you locked in. The story’s a bit of a shrug, and it’s not reinventing the wheel, but it doesn’t need to. Whether you’re squad-ing up with the boys, grinding solo, or just looking for something to kill a few hours, it’s got you covered. Available on Game Pass for Xbox and PC folks, it’s an easy pick-up if you’re subscribed—otherwise, it’s still worth the cash.

For the younger lads, it’s a chance to flex those twitch reflexes and show off some Omnimovement flair. For the older blokes, it’s a nostalgic hit with enough polish to keep you from feeling like you’re stuck in 2010. Either way, Black Ops 6 is the best Call of Duty we’ve had in years—maybe not a game-changer, but a bloody good game nonetheless.

Rating
3.9
Gameplay 4.5
Graphics & Art Style 4.0
Story & Narrative 3
Sound & Music 4.5
Innovation 3.5
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Finn is a sharp-witted writer who’s dodged more bar tabs and awkward dates than he’ll ever admit. He spins magic into words a grin and has a knack for turning chaos into gold.